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Diamonds are MSI’s best friend

The Hot Take: Yeah looks like that CZ market is going to get a new avenue of revenue soon enough. Hoping the prices can be kept down is my only concern.

MSI has shown off new cooling and power tricks for future Nvidia RTX graphics cards. The outfit has said that since the company is not expecting a major gamer GPU launch this year, it used the gap to show what might land on future Nvidia RTX cards and what it will have to come up with to match. MSI said that it is working on three main areas for its next designs: cooling, power delivery and the PCB. The cooling work includes new fans, heat pipes, thermal pads and baseplates, all dressed up as an advanced thermal architecture. The fan…

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Rambus Bets on Time Division Multiplexing to Fix PCIe 7.0 for AI Workloads, As GPUs Starve for Data

The Hot Take: Ai & GPUs need that bandwidth.

Rambus wants to address ongoing AI bandwidth problems with its new PCIe 7.0 Switch IP that features Time Division Multiplexing. Rambus Introduces PCIe 7.0 Switch IP with Time Division Multiplexing for Scalable AI and Data Center Infrastructure Press Release: Rambus, a premier chip and silicon IP provider making data faster and safer, today announced theĀ Rambus PCIe 7.0 Switch IP with Time Division MultiplexingĀ (TDM), a new addition to its advanced interconnect IP portfolio designed to address the rapidly escalating bandwidth, latency, and…

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Intel’s Arc G3 Extreme Handheld Chip Crushes Ryzen Z2 Extreme by 25% In Benchmark Leak, Rocks The Powerful B390 iGPU

The Hot Take: Getting confusing with weather they are dropping their GPU's.

Benchmarks of Intel's upcoming and fastest gaming handheld SoC, the Arc G3 Extreme, have been leaked, surpassing the Ryzen Z2 by 25%. Intel Packs Its Strongest Battlemage GPU, & 14 CPU Cores Inside the Arc G3 Extreme Gaming Handheld SoC We recently covered Intel's first Arc G3 gaming handheld, which has been listed by online retailers. While the retailer listing was void of details for the SoC itself, we now have more specs and even benchmarks of the upcoming chip & they look phenomenal. Starting with the CPU, the Intel Arc G3 Extreme…

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Intel has reportedly killed discrete gaming GPUs for the upcoming Xe3P Arc "Celestial" family — Gaming GPU remains uncertain even for the next-gen Xe4 "Druid" lineup that lands in 2027

The Hot Take: Not good, but then again would need to happen if Nvidia is planning on buying intel. We all loose a third wheel market option and we're going to continue having high prices.

New leaks claim that Intel's upcoming Xe3P graphics architecture won't feature any discrete gaming GPUs, and even the next-gen Xe4 lineup isn't confirmed to. Intel is instead prioritizing the datacenter and workstation segments for new graphics IP, and is featuring them on mobile parts.

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New 'GeForge' and 'GDDRHammer' attacks can fully infiltrate your system through Nvidia's GPU memory — Rowhammer attacks in GPUs force bit flips in protected VRAM regions to gain read/write access

The Hot Take: More GPU security issues, #FUN.

Two new Rowhammer attacks for GPUs have been discovered that can cause bit flips in VRAM to gain arbitrary read/write access over it. These attacks target page files and the page directory that are otherwise protected from electrical disturbance by the driver. By "massaging" these data structures into vulnerable regions where a bit flip can occur, the attacker can access even the CPU memory.

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Intel Unveils AI Texture Compression Cutting Memory Use by Up to 18x

The Hot Take: Google, Nvidia and not Intel all the suddenly make this amazing new tech at around the same time? Not buying it.

Intel is advancing texture compression techniques with its newly introduced Texture Set Neural Compression (TSNC) technology, a neural network-based approach designed to significantly reduce the size of texture assets used in modern graphics workloads.

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NVIDIA Adds Auto Shader Compilation Beta to Cut Load Times

The Hot Take: Following intels steps on the Arc? Also, how much space are the pre-compiled shaders going to consume of diskspace?

NVIDIA has introduced a new beta feature called Auto Shader Compilation, or ASC, through the latest NVIDIA App update, and it targets a familiar pain point in modern PC gaming: long initial loading phases and shader compilation stutter in DirectX 12 titles.

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Rumors of a successor to the RTX 5090: NVIDIA is reportedly considering a Blackwell Halo model

The Hot Take: Let's milk the architecture untit the pleebs scream, beg and plead for a new architecture... All while ringing out as much cash from the Ai market......

There’s an easier way: A manufacturer could simply release the most expensive gaming graphics card in the series, and the market would eventually settle down. For NVIDIA, however, that moment seems to be a long time coming. Since early February, reports have been circulating that an even more powerful Blackwell model—positioned above the GeForce RTX […] Source

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GeForce RTX 60 Specs Leak Hints At Huge Memory Bandwidth And Ray Tracing Gains

The Hot Take: I'm glad, but will be actually be able to afford or get any in our hands? Also what games are we going to need this for, as game releases have definitely stagnated along with the market.

NVIDIA's GeForce RTX 60 Series GPUs will be powered by the Rubin architecture, which exists only for AI and data center use thus far. The Rubin CPX, for example, is built around NVIDIA's GR212 chips, but new information shared with YouTuber RedGamingTech claims the RTX 60 Series chips will be the GR202 (RTX 6090), GR203 (RTX 6080), and GR205

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