NVIDIA has introduced a new beta feature called Auto Shader Compilation, or ASC, through the latest NVIDIA App update, and it targets a familiar pain point in modern PC gaming: long initial loading phases and shader compilation stutter in DirectX 12 titles.
NVIDIA Adds Auto Shader Compilation Beta to Cut Load Times
The Hot Take: Following intels steps on the Arc? Also, how much space are the pre-compiled shaders going to consume of diskspace?