The Hot Take: Was wondering why it was saying I didn't have Nvidia Control Panel! LOL
The interface lived for nearly two decades and served us well, but now it's time to switch to the latest NVIDIA App. NVIDIA Announces the Official Retirement of Control Panel, One of the Most Popular Tools for NVIDIA GPU-Based Systems The popular NVIDIA GPU tool, NVIDIA Control Panel, launched in February 2026. It has been just over two decades since the tool went live and has remained the most used utility on NVIDIA GPU-based systems. From offering simple settings to change refresh rate, resolution, and multiple-display setups to manage 3D settings, the Control Panel remained one of the easiest to […]Read full article at https://wccftech.com/nvidia-control-panel-is-officially-dead-after-two-decades/
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The Hot Take: So many software updates, seems like they're milking current silicon or having issues with new silicon?
NVIDIA is preparing to showcase a new rendering technique that could move real-time path tracing another step closer to wider game-engine adoption. Scheduled for presentation at the ACM conference on Computer Graphics and Interactive Techniques in May, the company’s latest research focuses on improving ReSTIR PT, a ...
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The Hot Take: Closed source finally making it onto OSS OS, nice!
AMD has taken a major step toward enabling native open-source HDMI 2.1 support on Linux by submitting new patches for its AMDGPU driver. AMD Moves Closer to Open-Source HDMI 2.1 Support on Linux With New AMDGPU FRL Patches It appears that the HDMI 2.1 support is finally arriving to Linux as AMD has submitted the new Fixed Rate Link (FRL) patches for its AMDGPU driver. This has been one of the longest-standing limitations that affected Radeon GPUs on the platform. There have been years of restrictions tied to the HDMI Forum (Org behind the HDMI standard) policies that prevented upstream […]Read full article at https://wccftech.com/amd-finally-cracks-hdmi-2-1-on-linux-after-years-of-forum-lockout/
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The Hot Take: Following intels steps on the Arc? Also, how much space are the pre-compiled shaders going to consume of diskspace?
NVIDIA has introduced a new beta feature called Auto Shader Compilation, or ASC, through the latest NVIDIA App update, and it targets a familiar pain point in modern PC gaming: long initial loading phases and shader compilation stutter in DirectX 12 titles.
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