The Hot Take: Not good, but then again would need to happen if Nvidia is planning on buying intel. We all loose a third wheel market option and we're going to continue having high prices.
New leaks claim that Intel's upcoming Xe3P graphics architecture won't feature any discrete gaming GPUs, and even the next-gen Xe4 lineup isn't confirmed to. Intel is instead prioritizing the datacenter and workstation segments for new graphics IP, and is featuring them on mobile parts.
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The Hot Take: The more the merrier!
Elon Musk's SpaceX set to produce 'own GPUs' at its own multi-billion fab as the company warns that it may be unable to purchase all the silicon it needs to meet its goals.
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The Hot Take: How far up the supply chain does this go? All the way to Nvidia? Only time will tell.
Following the recent smuggling indictment involving Supermicro co-founder Wally Liaw and others, Nvidia has significantly upgraded its global supply chain monitoring practices in recent months, according to an industry source. Already maintaining high visibility over customer lists, Nvidia now enforces stricter controls on shipments and transshipment processes, prompting multiple suppliers to expand their legal teams to comply with the intensified audits.
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The Hot Take: Looks interesting we'll have to see how it actually looks and performs.
NVIDIA has shared a new and improved ReSTIR algorithm, which improves Path Tracing performance by 2-3x, setting the stage for next-gen gaming. Ray Tracing Is Cool, But Path Tracing Is Cooler & NVIDIA Is Making PT Faster by 3x With Its New ReSTIR Algorithms PC games are rapidly adopting Path Tracing as a means to deliver next-generation visual fidelity. Just like Ray Tracing, NVIDIA is the one who has paved the way for Path Tracing on PCs first. However, just like Ray Tracing in its early days, Path Tracing faces a challenge, and that's the requirement of faster hardware. As […]Read full article at https://wccftech.com/nvidia-improves-path-tracing-performance-by-3x-enhanced-restir-algorithms-next-gen-gaming/
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The Hot Take: Getting cozier with your previous manufacturing division in a previous life.
AMD will be leveraging GlobalFoundries for the development of its MRM Co-packaged Optic solution for the next-gen Instinct MI500 AI accelerators. GlobalFoundries & AMD Working Together on Co-Packaged Optics Hardware For Instinct MI500 Accelerators CPO or Co-Packaged Optics (Silicon Photonics) is the next-generation solution that reduces reliance on copper and harnesses light to transfer signals. These CPOs are packaged alongside hardware accelerators such as GPUs and will be a key solution for next-gen AI factories, offering improved interconnect latency and creating high-bandwidth connections between CPU and GPU. Both AMD and NVIDIA will be leveraging these technologies for their next-gen AI […]Read full article at https://wccftech.com/amd-taps-globalfoundries-for-mi500-co-packaged-optics/
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The Hot Take: As GPU's and CPU's get hotter and hotter only going to become more of the norm, unless they don't get ride of DYI building and maybe allow us to buy GPU's like CPU's w/out cooling solutions.
A user on Reddit is claiming a massive 20°C temperature drop on an ASUS TUF Gaming GeForce RTX 4080 graphics card simply by removing the stock thermal compound it shipped with and replacing it with a phase change thermal pad based on Honeywell's PTM7950, a proprietary material that gained some notoriety a couple of years ago.
Part of what
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The Hot Take: Google, Nvidia and not Intel all the suddenly make this amazing new tech at around the same time? Not buying it.
Intel is advancing texture compression techniques with its newly introduced Texture Set Neural Compression (TSNC) technology, a neural network-based approach designed to significantly reduce the size of texture assets used in modern graphics workloads.
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The Hot Take: Interesting.
Nvidia has just demoed its Neural Texture Compression technique again at a GTC talk, where it showed VRAM usage dropping from 6.5 GB to just 970 MB in a scene. NTC uses a neural network to decompress textures instead of standard block-based compression, reducing texture size and VRAM usage while also improving final image quality.
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The Hot Take: Following intels steps on the Arc? Also, how much space are the pre-compiled shaders going to consume of diskspace?
NVIDIA has introduced a new beta feature called Auto Shader Compilation, or ASC, through the latest NVIDIA App update, and it targets a familiar pain point in modern PC gaming: long initial loading phases and shader compilation stutter in DirectX 12 titles.
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The Hot Take: Let's milk the architecture untit the pleebs scream, beg and plead for a new architecture... All while ringing out as much cash from the Ai market......
There’s an easier way: A manufacturer could simply release the most expensive gaming graphics card in the series, and the market would eventually settle down. For NVIDIA, however, that moment seems to be a long time coming. Since early February, reports have been circulating that an even more powerful Blackwell model—positioned above the GeForce RTX […]
Source
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