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Microsoft admits Windows 11 is still built on 90s-era Win32, and no one saw it coming

The Hot Take: So legacy is always a ball and chain keeping you from moving forward faster. We'll see how they drop some of the legacy architecture to modernize the OS.

When you right-click a file in Windows 11 or launch a traditional desktop application, you are interacting with code that predates the commercial internet. The Win32 API, introduced all the way back in the Windows 95 era, is still a significant part of the world’s most popular desktop operating system. But according to Microsoft’s own leadership, this was never the plan. First spotted by Windows Latest, in a recent video posted by the official Microsoft Dev Docs account on X, Mark Russinovich, Microsoft’s Chief Technology Officer of Azure and the legendary creator of Sysinternals, admitted that the survival of Win32 is one of the biggest surprises in the company’s history. https://www.windowslatest.com/wp-content/uploads/2026/05/Microsoft-statement-on-Win32.mp4 “Did anyone in the 90s expect Win32 to be a first-class API surface in the year 2026? And I think I can safely answer, no,” Russinovich explained. “Nobody, I think, would have expected that because we were thinking flying cars and, you know, moon stations by the year 2026, not Win32 that was designed back in Windows 95 days.” Even as everything in the world has changed, it baffles me that computer code, as old as me, is still relevant when nothing around me feels the same as it did just 10 years ago. Disk Management Tool is a Win32 application still relevant in Windows 11 So how did a 30-year-old API outlive decades of internal attempts to replace it? According to Russinovich, it all comes down to the massive ecosystem built on top of it. “I think that one of the reasons it’s got the staying power is it’s just a fundamental layer inside of Windows that so many apps have built on… it’s kind of bedrock,” he said. Russinovich pointed to his own Sysinternals tools as proof. Founded in 1996, he noted that he would have “bet a million dollars” that his earliest tools wouldn’t be relevant in 2026. Instead, they are more relevant than ever. Sysmon, which became an inbuilt feature with the March 2026 update, is actively being integrated directly into Windows, and Zoomit, developed in the early 2000s, remains an incredibly popular utility inside PowerToys today. Microsoft has a graveyard of Win32 replacements Several years ago, when I came to know about Win32, the first thing I was told was how robust it was. So, if Win32 is such a capable bedrock, why has Microsoft spent the last twenty years trying to kill it? Like many of you, I have more Win32 apps on my PC than web apps or apps built in a modern framework. Yes, they are incredibly fast and deeply integrated into the OS hardware, but the fact is, they are notoriously difficult to modernize visually. To keep up with modern user interface expectations, Microsoft desperately needed a new framework. What followed was a decades-long graveyard of abandoned app frameworks. Microsoft tried MFC (a C++ wrapper), followed by WinForms for .NET developers. While these aren’t really Win32 replacements, they were abstractions on top of Win32. Then came Windows Presentation Foundation (WPF), which was when the actual effort for replacement started and it introduced XAML and hardware-accelerated rendering. WPF was supposed to be the definitive future of Windows apps, until Silverlight briefly took the spotlight as a cross-platform bet, only to be eventually killed off by the rise of HTML5. The most aggressive push to replace Win32 came with Windows 8 and the introduction of WinRT. Microsoft wanted developers to build secure, touch-friendly, full-screen apps. When the Windows 8 UI failed, they redirected to the Universal Windows Platform (UWP) in Windows 10. Back in my Windows 10 Mobile days, the one thing I used to tell everyone about the app situation in Microsoft’s mobile OS was that UWP would enable a powerful unified platform for apps that work across phones, Xbox, and PCs. Well, that didn’t age well. Also, UWP was too restrictive, heavily sandboxed, and completely alienated traditional desktop developers who needed deep OS access. As Russinovich noted in his video: “There’s been various times in Microsoft’s history where we thought we’d reboot the Windows API surface like WinRT that actually didn’t play out the way that a lot of people expected it to, given there’s still the separation between thick client and Win32 and the browser, which is HTML and JavaScript.” Developers still prefer WebView2 for Windows amid the RAM crisis I asked multiple developers why they continue making RAM-hungry web apps for Windows. That, too, was Microsoft’s fault. Because Microsoft kept introducing and subsequently abandoning native frameworks, developers simply lost trust in the Windows platform. I explained this in detail in a Windows Latest report, where a developer told me why Windows 11 keeps getting web apps instead of native apps. WhatsApp web app stuck in the loading screen I was told that building a native Windows app started to feel like a massive liability. And they can’t be blamed. Why invest years into a framework that Microsoft might deprecate tomorrow? Funnily enough, it was Microsoft that pivoted to the web. Microsoft introduced WebView2, a developer control that essentially embeds the Chromium-based Microsoft Edge engine directly inside desktop applications. Suddenly, the entire OS was flooded with web apps, including Microsoft Teams, Clipchamp, the new Outlook, OneDrive, the Windows 11 Widgets board, and even the latest version of Copilot is a web app. Copilot in Task Manager While web apps are cheaper to build and much easier to maintain across multiple platforms, they are fundamentally flawed for desktop computing. Embedding a full browser engine into every individual application is a recipe for disaster when it comes to system resources. This love for WebView2 and Electron is the reason Windows 11 has become such a memory hog. I use the WhatsApp desktop app every single day, and it is an absolute disaster. In my testing, WhatsApp consumes an absurd amount of RAM when doing absolutely nothing, entirely because it uses heavy web wrappers instead of the lightweight native code it used to use in the UWP era. Microsoft’s Clipchamp is another web app that I had to use for basic video edits, but I later left it because Microsoft’s built-in video editor now needs OneDrive sync to work! My frustration is compounded when I compare Windows to macOS. While Apple users enjoy highly optimized, native applications like iMovie or the dedicated Pages suite for free, loyal Windows users like me have no choice but to rely on web-based alternatives like Clipchamp that need a constant internet connection, lack deep OS integration, and eat through system memory. Microsoft Clipchamp is a WebView2 powered video editor Fortunately, Apple’s success with a sub $600 budget laptop forced the Redmond giant to rethink their app development priorities. Microsoft is pivoting back to native apps with WinUI 3 Thankfully, the tide is finally turning. Microsoft has realized that making Windows into a glorified Chrome OS is alienating power users and actively destroying system performance. A few months ago, Rudy Huyn, a Partner Architect at Microsoft, confirmed he was hiring a team dedicated specifically to building “100% native” apps for Windows 11. The focus has aggressively shifted toward WinUI 3, the latest native UI framework built under the Windows App SDK umbrella. WinUI 3 is exactly what Microsoft needs to win back developers. It allows them to build gorgeous, modern, Fluent-designed applications that still have full, unrestricted access to the underlying Win32 “bedrock.” Just recently, Microsoft released a massive Windows App SDK 2.0 update, equipping developers with semantic versioning, a refactored Windows ML stack, and much-needed drag-and-drop support for bridging WebView2 content seamlessly into native WinUI 3 shells. Microsoft is retiring legacy Win32 the right way Microsoft is finally eating its own dog food and cleaning up Windows 11. Rather than forcing a hard reboot as they did with WinRT, Microsoft is carefully etching out the oldest, ugliest (some might disagree) Win32 UI elements in Windows 11 and replacing them with highly optimized WinUI 3 native code. We recently discovered that the Windows 95-era File Explorer Properties dialog box is finally getting replaced with a modern WinUI 3 version, complete with full dark mode support. The legacy Run dialog (Win + R) has been completely rewritten into a blazing-fast WinUI 3 application. After using both versions, I can confidently say that the new Run dialog is as good, if not better, than the old Run dialog, especially considering how beautiful it looks. Compiled with .NET AOT, the new Run dialog achieves a staggering 94ms median time-to-show, which is surprisingly faster than the old Run dialog, and it proves that modern WinUI 3 frameworks can absolutely match the raw speed and efficiency of legacy Win32 code. As Microsoft continues to replace heavy WebView2 wrappers with native WinUI 3 components, Windows 11 will inevitably stop consuming so much unnecessary memory. We may not have flying cars or moon stations in 2026, but after decades of missteps, we might finally get a fast, native, and consistent Windows operating system that respects its own legacy. The post Microsoft admits Windows 11 is still built on 90s-era Win32, and no one saw it coming appeared first on Windows Latest

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Claude hitches ride on SpaceX's datacenter capacity

The Hot Take: Ai usage growing pretty steady and fast it would appear.

Anthropic is partnering with SpaceX to ease capacity constraints that have stranded Claude customers, a gesture that may soothe developer discontent about service availability and cost. Ami Vora, chief product officer at Anthropic, announced the expanded rate limits during Code for Claude, a developer event livestreamed from San Francisco. "As of today, we are increasing rate limits for developers on Claude Code and the Claude Platform," said Vora. "More specifically, we are doubling Claude Code's five-hour rate limits for Pro, Max, Team, and seat-based enterprise plans. And we're raising our API limits considerably for Claude Opus." Anthropic is also ending its peak hours limit reduction on Claude Code for Pro and Max accounts. The AI biz is able to do this, she explained, thanks to a partnership with SpaceX that expands available inference capacity. Anthropic has struck a deal to use "all the capacity of [SpaceX’s] Colossus 1 data center." According to SpaceX, "Colossus 1 features over 220,000 Nvidia GPUs, including dense deployments of H100, H200, and next-generation GB200 accelerators." The deal adds more than 300 megawatts of new capacity within the month and follows similar compute arrangements with Amazon and Google/Broadcom. The company's insatiable hunger for processing power may even take it into space. Anthropic says that it "expressed interest in partnering with SpaceX to develop multiple gigawatts of orbital AI compute capacity." In recent months, Anthropic has struggled to meet unexpected demand for Claude services – its models became sufficiently capable to win over skeptical developers and usage patterns shifted as a result of the popularity of OpenClaw's long-running agents. "Year over year, API volume is up nearly 17x on the cloud platform," said Vora. "And on Claude Code, the average developer is now spending 20 hours per week running Claude." Amid this growing popularity, Anthropic has also wrestled with bugs that affected model performance. During her presentation, Vora tempered expectations by noting that no new model would be announced. Instead, she presided over a review of new and recent Claude features in an effort to frame model improvements as exponential. The salient exponent here would be two – the doubling of Claude's five-hour rate limits. Model performance, as measured by benchmarks, has been incremental. Opus 4.7 is a few percentage points better than Opus 4.6 in various measurements, not twice as capable or more. That didn't stop Vora from claiming, "even though model capabilities are improving on an exponential, most organizations are still adopting AI on a linear path." Vora's use of "exponential" may be more of a thematic framing device than a literal assertion of progress, a device to draw a contrast between Claude's capabilities and a more cautious pace of corporate AI adoption. She cast the upcoming feature review as an opportunity for customers to see where Claude development is headed, "So you can plan for it and ride the exponential with us." The remainder of the presentation consisted of a summary of recent Claude feature improvements. These include: multi-agent orchestration, outcomes, and dreaming – a capability that showed up in the recent Claude Code source leak. "With Dreaming," explained Angela Jiang, head of product for the Claude platform, "Claude is actually able to self-learn. It's able to actually inspect over its previous sessions, figure out skills that it missed, lessons it should have learned, and actually apply those directly to memory on its own." Boris Cherny, head of Claude Code, took a turn on stage to remind everyone about Routines, a way to trigger and run Claude jobs locally or on cloud servers. "Routines can be run on a schedule, they can be kicked off by webhooks, or they can even be kicked off by arbitrary API calls, you can run them locally on your machine or on remote cloud compute," he said. Cherny said, "for me personally, a lot of my code nowadays is written by routines. I'm not the one doing the prompting. I'm the one creating a routine that does the prompting." Who wouldn't want to "ride the exponential" when one's company is paying the API bill? ®

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After a year of introductory pricing, Plex Remote Watch Pass gets a 50% price bump

The Hot Take: I'm so glad I've gotten the Lifetime pass, but as they up the price it only becomes a target to revoke in the coming future....

Plex's Remote Watch Pass is getting a 50% price hike starting June 1, 2026. Plex introduced the Remote Watch Pass in April 2025 as a cheaper alternative to the Plex Pass. Remote Watch Pass allows users to remotely stream from any Plex Media Server that a user has access to.

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Microsoft quietly deletes Windows 11 doc pushing 32GB RAM for gaming after outrage

The Hot Take: Well look at that! Probably was because of the memory crunch so they wanted to head off flak but they got it anyway.

Microsoft has quietly retracted its own documentation that suggested 32GB RAM is the “no worries” upgrade for gaming, and 16GB RAM is the baseline. This support document was likely written using a large language model, and Windows Latest first spotted it before it was taken down. Microsoft also nuked a document that recommended Copilot+ PCs for gaming. Microsoft has a “Learning Center” where it publishes guides and marketing articles to promote various Windows features, and these rank well in search results. It’s mostly used by Microsoft to push a narrative and also make it easier for users to make a choice when they search the web. In the first week of April, Microsoft quietly published a support document titled “Gaming features: What the best Windows PC gaming systems have in common.” Image Courtesy: WindowsLatest.com At first, the document might appear to be about Windows 11’s gaming features, but it goes a step further and builds a narrative around the memory requirement. In the support document, Microsoft clearly notes that: “For most players, 16GB RAM is a practical starting point. Moving to 32GB RAM helps if you run Discord, browsers, or streaming tools alongside your games. That extra memory also gives newer titles more breathing room as memory demands continue to rise.” – Microsoft. “16GB RAM is the baseline; 32GB is the ‘no worries’ upgrade,” the company concluded in the support document, which was first spotted by Windows Latest. This was later picked up by other outlets and the gaming community, and it didn’t go well with gamers. It wasn’t surprising, given that RAM prices are soaring and Windows 11’s obsession with Electron or WebView2 isn’t helping. It also created confusion because Microsoft’s official Windows 11 system requirements still list 4GB RAM as the minimum. However, regular low-end PCs are mostly sold with 8GB of RAM. Recently, Microsoft has been mostly pushing Copilot+ PCs, which mandate 16GB of RAM for AI features. Now, over the weekend, Microsoft quietly removed the document, redirected the URL to the Learning Center’s homepage, and also blocked the Wayback Machine (Internet Archive) from surfacing the retracted document. Microsoft won’t tell us what really happened there, but it’s obvious that the company does not want the document to spread further. I’ve reached out to Microsoft for more details, but haven’t heard back at the time of writing this story. However, it’s important to note that this is not the first time Microsoft has tried to sell 32GB RAM as the new normal. Microsoft also deletes the February 2026 document that recommended Copilot+ PCs for gaming, and advocated for 32GB RAM In February, Windows Latest spotted a document on the Learning Center that advocated for 32GB RAM for serious gamers, and 16GB for most games. “16 GB is plenty for most games,” the company said. “32 GB is ideal for serious players who run the most demanding titles or use heavy mods.” “If you’d rather skip the part-matching headache, Copilot+ PCs come pre-configured with the latest CPUs, GPUs, and thermal designs tuned for gaming, so you can dive straight into the action,” Microsoft explained in a document. Now, Microsoft has nuked the February document as well and removed all references to “Copilot+ PCs for gaming” from the Learning Center. It’s actually a good move because Copilot+ PC branding doesn’t automatically imply a gaming PC. A gaming laptop can be a Copilot+ PC if it has the required NPU (AI chip), but most Copilot+ PCs are still not optimized for gaming. The flagship Copilot+ PC is a Snapdragon X2 Elite Extreme hardware, and it cannot run most games natively. Microsoft linking Copilot+ PCs directly with gaming was misleading, especially for buyers who may assume every Copilot+ PC is built for serious gaming. What is a “Copilot+ PC?” Thankfully, Microsoft has removed all documents and recently committed to RAM management improvements. Windows 11 has a memory problem, largely due to Electron-based apps and WebView2 dominating the app store. Satya Nadella also confirmed that Microsoft is trying to optimize Windows for low-RAM devices and win back fans. Microsoft is testing as many as 18 improvements, faster startup apps, taskbar, Start menu, File Explorer (explorer.exe) reliability fixes, and a bunch of other changes to help reduce Windows 11’s RAM appetite. The post Microsoft quietly deletes Windows 11 doc pushing 32GB RAM for gaming after outrage appeared first on Windows Latest

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AMD Finally Cracks HDMI 2.1 On Linux After Years Of Forum Lockout, Thanks To Valve’s Quiet Push

The Hot Take: Closed source finally making it onto OSS OS, nice!

AMD has taken a major step toward enabling native open-source HDMI 2.1 support on Linux by submitting new patches for its AMDGPU driver. AMD Moves Closer to Open-Source HDMI 2.1 Support on Linux With New AMDGPU FRL Patches It appears that the HDMI 2.1 support is finally arriving to Linux as AMD has submitted the new Fixed Rate Link (FRL) patches for its AMDGPU driver. This has been one of the longest-standing limitations that affected Radeon GPUs on the platform. There have been years of restrictions tied to the HDMI Forum (Org behind the HDMI standard) policies that prevented upstream […]Read full article at https://wccftech.com/amd-finally-cracks-hdmi-2-1-on-linux-after-years-of-forum-lockout/

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Linux Percentage of Steam Users Doubled in One Year

The Hot Take: This has me very intrigued, I just wish Logitech and others with their software control on mice would jump onboard.

Steam on Linux use in March "had skyrocketed to 5.33%..." reports Phoronix, "easily the highest level we've seen Steam on Linux at since its inception more than a decade ago." So what happened in April? [April's results] point to Linux having a 4.52% marketshare on Steam, a drop of 0.81% compared to March. Year-over-year it's roughly double with Steam on Linux in April 2025 being at 2.27%. Or two years ago for April 2024, Steam on Linux was at 1.9%. Read more of this story at Slashdot.

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Tested: Windows 11 setup screen now finally lets you skip forced updates, and go directly to the desktop

The Hot Take: Nice, quicker to desktop.

Microsoft told Windows Latest that it’s rolling out a new feature that allows you to skip forced Windows 11 updates during device setup (out-of-box experience). Right now, when you clean install or reinstall Windows 11, or buy a new device, you have to go through a long out-of-box experience, also called OOBE. During the OOBE setup, Windows nags you to set up a Microsoft account, buy Microsoft 365, try Xbox Game Pass, and more. While it’s unclear when the calmer OOBE without upsells will begin rolling out, Microsoft is already curbing one of the more annoying aspects of the experience: forced updates. As you might be aware, OOBE goes beyond just upsells and forces you to install newer updates before you can use the device. This can be frustrating, especially if you’re excited to try new hardware right after unboxing it. I ran into this recently. Last week, I gifted myself an ASUS ROG Ally, and as someone who loved the PSP, I was excited to jump into games on my new handheld running Windows 11. But as soon as I booted it up, Windows forced me to install all pending updates, and I couldn’t play anything for nearly an hour. It completely killed the excitement. Thankfully, Microsoft says it’s aware of the issue and has been testing a new “Update Later” toggle in OOBE. The feature was first spotted earlier this year, and it’s now available for everyone in production. All Windows 11 ISOs and recent cumulative updates include the new “Update Later” toggle. When you click “Update Later,” OOBE instructs Windows 11 to keep checking for updates in the background without disrupting the initial setup experience. This allows you to go straight to the desktop. Of course, only after you’ve gone through the usual prompts and nudges to set up a Microsoft account. After booting to the desktop, you can open Windows updates and manually pause updates or choose to finish applying all the pending updates. Microsoft is also testing a calendar view that allows you to pause updates for as long as you want. It’s worth noting that this change isn’t live yet, and calendar view is currently broken in the preview builds where we tested the feature, but it’ll begin rolling out to everyone in the coming weeks. Microsoft could drop the Microsoft account requirement and reduce upsells in OOBE In addition to greater control over Windows updates, Microsoft’s senior leadership has suggested that the company is mulling an update that would remove the Microsoft account requirement. Right now, Windows 11 forces you to set up your PC with a Microsoft account, especially when you use Windows 11 Home. Of course, you can always use Command Prompt, and one of the scripts/commands can help you bypass the requirement and set up a local account, but it’s not the ideal experience, and it’s becoming increasingly difficult. My Samsung phone also nags me to set up a Google and Samsung account during setup, but I always have the option to skip. You don’t have this experience on Windows 11, but that could change soon, only if the rest of the executives in top leadership agree with the idea. Moreover, Microsoft has admitted that Windows 11’s OOBE has upsells (ads to promote Microsoft products). In fact, Microsoft recently added web-based Copilot to the OOBE experience, so you could interact with AI while Windows finishes setting up. Microsoft also added Copilot to Windows 11 OOBE Microsoft is looking into ways to improve the OOBE experience, which is why the Copilot integration won’t roll out widely. But it doesn’t mean the company will drop all upsells in the OS. Instead, it plans to reduce upsells and make the first setup experience calmer, at least better than what we have currently. How do you think Microsoft should redesign the current OOBE experience of Windows 11? Let me know in the comments below. The post Tested: Windows 11 setup screen now finally lets you skip forced updates, and go directly to the desktop appeared first on Windows Latest

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Brave Browser Introduces 'Origin', a Pay-Once 'Minimalist' Browser

The Hot Take: Interesting, might be worth a shot. Good way to keep funding alive for it and your main Brave version.

The Brave browser "has introduced Brave Origin, a stripped-down version of its browser that removes built-in monetization features like Rewards and other extras tied to its business model," writes Slashdot reader BrianFagioli" The stripped-down browser is available either as a separate browser download or as an upgrade to the existing Brave install, unlocked through a one-time purchase that can be activated across multiple devices. The idea is simple on paper: pay once, and you get a cleaner, more minimal browsing experience without the add-ons that fund Brave's ecosystem. What makes the move unusual is the pricing model itself. While paying to support a browser is not controversial, charging users specifically to remove features raises questions about whether those additions are seen as value or clutter. The situation gets even stranger on Linux, where Brave Origin is reportedly available at no cost, creating an uneven experience across platforms and leaving some users wondering why they are being asked to pay for something others get for free. Read more of this story at Slashdot.

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